Creating Forerunner, Venu, Bounce and Edge Interfaces
Garmin UX Design / 2021-2022
During this internship, I worked on the consumer engineering team for Garmin, Ltd. Garmin is a GPS navigation and wearable technology company in a variety of industries. I specifically worked on the Fitness UX Team on wearable running, cycling, wellness and kid watches.
UX Design Intern
Sketch
Flinto
Microsoft Teams
Confluence
Summer
Garmin is a GPS navigation and wearable technology company in a variety of industries. I worked in the Fitness Segment, which is responsible for the following products:
I worked with the Fitness Engineering team for this internship. I worked closest with the UX Fitness Team, which included a UX Designer II, 3 Senior UX Designers, and a Product Manager. I had a Senior UX Designer as a mentor and the Product Manager as my internship manager, so these were the 2 I worked closest with. I learned a lot from them and they reguarly gave me feedback on my designs to continue improving my skills.
I also worked alongside 150 other Garmin interns who ranged from engineering interns to management interns and more!
I worked for Garmin under an NDA so please contact me personally if you'd like to hear in more details about the work I did! A general summary:
Project 1: Redesigned a flow within a running wearable. Went through design process from start to finish, including research, usability testing, iterating, prototyping, and presentation to project managers. I also met with software developers to discuss feasbility and the graphic design team to flush out design elements/illustrations.
Project 2: Prototyped a new proposed flow for a future product in Flinto. Used this interactive prototype to complete user testing with Garmin users to understand usability issues within the new design. I then prototyped updated designs that solved for the usability issues identified.
Project 3: Designed a new feature to be implemented on all Garmin running watches. Went through the whole design process, from ideation to research to designing to iteration. I presented these designs to project managers and team leads to get approval, as well as created user research surveys to gather data for the feature.
Project 4: While the other projects were ongoing, I helped the team transfer their design libraries from Sketch to Figma, as the team was in the process of switching over. I helped build out new libraries in Figma and taught the team more about the platform. Additionally, I helped with documentation on projects that the team had not gotten to yet.